Official Kickstarter launch!

It’s here… Our Kickstarter launch!

I hope we can get your contribution and help us hit the 100% mark! ^^


Hello all!

While everyone at Team Precatio is both nervous and excited, we’re very glad to announce that our Kickstarter campaign shas finally launched!
From physical goods like keychains to amazing new digital content such as dozens of Kickstarter exclusive artwork and our programmer Haru’s cute mini RPG game, we can’t wait for you to enjoy them!

That is why we hope you will support and back us on Kickstarter so that we can bring you the best game we can possibly deliver!

We have added many new tiers for you to pick and choose from… So do take a look! And if any interests you, we hope you will make a contribution and join us in making Kokorogawari a great game!
Thank you all so much for your continued encouragement and support.

We’ll be waiting! 😀

View original post


Launching Kickstarter!

Okay so the deal’s that I’ve been playing Tsumikui by Operetta but I’m getting nowhere with it due to being busy for our own visual novel XD

I promise a full review of Tsumikui will be up once I’m done with it!

If you’ve been following Kokorogawari which is the English visual novel that I’ve been working on since last year, here’s just a special peek into what will happen at Precatio in the next few weeks!

19 November – Launch special Twitter campaign (It’s a giveaway campaign! :D) AND full chapter 1 trial! 

-We launched half a Chapter 1 some time back and since many said they were interested to know what happens after that, we wanted our readers to see more of the story so they could make an informed decision before deciding to support our game.

So we will be releasing a full chapter 1 with improved GUI and some other bug issues fixed!

Early December – Launch Kickstarter! 

What is Kickstarter? Kickstarter is a platform where people interested in the game can ‘pledge’ an amount to support the project. No funds are taken if the project doesn’t hit 100% of the funding goal, and the creators of the project ends up with zero funds after all the hard work and nervous waiting! (which of course, we sincerely hope doesn’t happen to us). That is why, I hope that all the followers of this blog will help to support the game in some way, whether it be buying and pledging for the game or sharing the news on your blogs/tumblr/facebook for our Kickstarter launch!

We have a very good reason to be on Kickstarter. When Kokorogawari started coming to life, everyone was working on a free basis and we had some problems because of that. However, we hired an extremely skilled character artist (Shirou Yuki) and also our background artist (Sechiruu) who is working for us at such unbelievably low prices that I felt that we should do something to repay them for their awesome work. Also, since we were creating BGMs and songs with the help of pros, we needed to pay them as well.

It is definitely not easy being an indie dev without any funds but I hope you all will support Team Precatio when the time comes!

More info to come! Please check our our blog at and our twitter @precatio_vn!


Physical merchandise that we hope to make! 😀




Is making an otome game worth it?

I’ve not touched my PSVITA in 8 months!! ashjfsbsidhbskdfj

I’ve been busy with working a full time job (the other name is adulting) and also working on Kokorogawari, so I really have no time for otoges anymore. Knowing that life will continue on like this for many years down the road, and that electronic gadgets will deteriorate if left unused, I sold my PSVITA and games off to a good friend of mine. I’m kinda sad that I won’t get to play Haitaka Psychedelica, but I’ll stick with PC games when I have the time (Hello backlog!).

Working on Kokorogawari is a lot of work. Apart from the writing, I also handle the sprite directions, the management of the team and the advertising on Twitter/Wordpress. This means that I have to constantly schedule the monthly workload, ask them for the work when it doesn’t get done and try to keep the morale high. This was especially difficult since the incident with the previous artist happened, and we had 2 other composers who disappeared into thin air after promising me work. It was tough not giving up, but I wanted to make this game a reality and I wasn’t going to give up just because of a few untrustworthy people, since I had a great team of committed members as well. Continue reading

Officially released: Our first demo game!

After so many months of hard work, the first trial is finally here! After sacrificing many otoges and much of my time, I’m very glad to see the first trial being sent out to everyone. So if you have been following us for some time, please play the trial and let us know your thoughts on it!


Hello all! It’s the writer’s team, Jyuuguchi and Laramie Castiel writing on behalf of Team Precatio!

Yes, it’s here!

After so many months of waiting, we’re very excited to share the first trial of Kokorogawari!

We have decided to release two different trials so that you’ll be able to experience what Kokorogawari has to offer as much as possible. We feel that it’s very important for everyone to get a good grasp on what we have to offer, as we want you to love our game and let it be a proud addition to your visual novel collection.

With that aim in mind, we’ve released the first of our two trials. This trial will cover the first chapter of the game’s common route. Here’s what we you can expect:

View original post 236 more words

Jyuuguchi’s next games and etc.

Jyuu-tan is not dead (yet)! :p

I’ve been really busy with work so I really haven’t had the luxury to sit there with my Vita in hand to play otome games. I will be playing a few in the next few months though, such as Collar x malice, Haitaka and maybe Tierblade. To be honest though, my money is all spent on power vitamins and beverages to get me through the work week. XD

As many of you know, I’m also working on Kokorogawari, an original English otome game with a few others. I just want to post a little something regarding my motivations for the game, how we designed it and what you can expect from it.

Continue reading