Review is finally here, complete with play video!
Of course, we all know why anyone would play this game. Whipping errant ayakashi boys into shape is such a new concept to all the Do.S lovers out there, I jumped on it immediately with one aim in mind, to get back at the otome world for producing trash like diabolik lovers. But whipping your 2D lover isn’t a new concept in itself. NipponIchi created Criminal Girls sometime ago with the same function to ‘punish’ the love interest. Though why is whipping girls Cero D and whipping (ayakashi) boys Cero C? Do I sense some sexism here?
Unfortunately, the game wasn’t as Do.M as I expected it to be and the ideas for the character routes themself were cliche, but integrated with ayakashi to make something new out of them. For most routes anyway. Continue reading
The name ‘Cardia’ (now associated with heart) has Latin origins and means ‘axis’. ‘Finis’ also has Latin origins and means ‘the end’, and the naming is probably important to the story.
I have mixed feelings about the game. The art and music were certainly top notch coupled with its full exploration of a Gothic fantasy 19th-century London (which made it easy for the player to sink into the game’s world), and the start screen was exceptionally gorgeous, with a different view of industrial London depending on the time you play the game, with clouds moving over the screen, and planes, if you were lucky 😉
However, I have a few points that I feel makes the game a disappointment.
1) The game feels like they tried too hard to surprise players and ended up becoming a bad version of Agatha Christie and whodunnits. I appreciate good mysteries but certainly not when the revelations are totally unimportant to the story. Example, Van Helsing’s master is a good man. No he’s not. No wait, he’s just lonely. No wait, he has some links to Erlock Sholmes. No wait, Erlock Continue reading
IT’S HERE. Alright, it’s no surprise the usual seiyuus are voicing Code:Realize, but let’s get on with imagining their voices in character now. Sub characters look pretty interesting…. and their designs are looking good too! Mm…. the main character’s CVs were meh, but the sub-characters deepen the mystery…..
The Great thief of reputation in the world. Extremely cheerful, he’s optimistic and confident, and the only thing supporting that confidence is his Ace-initiative and stealing technique. The one who brought Cardia away, he also heads for London for his own goal. Continue reading
This game was a little short for me, but setting was interesting so decided to try it out. The length probably isn’t a problem for most people since it’s probably a filler games, or they like Namikawa, or the concept itself is interesting. To be honest, I started this game because I love playing RPGs and I like Matsukaze, Morikubo, Yamaguchi and Toriumi’s voice 😀 Namikawa and Hirakawa and fine, but they’ve been out so much that I’ve gotten bored of their voices lol.
The music was really cute and the battle scenes were not bad. And the fact that they all just want to make a move on her is hilarious. The romance was lacking for me because, well… it’s only an hour’s worth of play for the first character and less once you skip the common routes… But as a player of RPGs I gotta give the heroine some credit. Maxing levels just by grinding even though often running out of potions… Besides that, making them walk all the way without telerocks or carriages… switching off the effects… I can see why they are angry at her 😀 ahaha Continue reading