No spoiler review.
I went into this game really blind, only knowing that kaito and namidai was in it, has high reviews and has an interesting setting of obvious discrimination in a school setting. Despite me thinking ‘phantasm’ in the title meant it was going to go otomate way, making everything strange the result of some magical or demonic force, Daisy*Daisy bound the story up quite well, leaving realism with realism and peeling off the layers of mysteries slowly.
Essentially, Zettai Kaikyuu Gakuen is like Kuroshitsuji (public school Arc) meets Caste system, complete with horse riding and dogeza bowing, with some apartheid district thrown into it too. While I wouldn’t say it’s a human drama kind of story since I was mostly angry throughout the game rather than sad, the romance was well written and believable, with enough cutesy bits and interaction with the love interests to make it a proper otome game. It’s rare that I’m satisfied with the romance in an otome game, and that’s already a plus point. Continue reading
I remember loving the PC version lots and decided to play the Vita version as well. Despite me disliking to re-read visual novels, I still had lots of fun with this Vita port, since the extra scenarios were really sweet and funny, and some of the Ken endings epilogues were so sad I became all teary and started annoying my hamsters by fluffing them the wrong way. (;’∀’)
There’s a new OP and ED themes for Ken/Kimi endings. Here’s the song Kogetsu for Ken ED, sung by yours truly! Ken Ga Kimi has one of my favourite song collections. As expected from Rejet!
This is a pretty old game, and I got interested in it because of the art, and others mentioned it in comparison to Senjou Waltz. Honestly, though this game had a gold rating, and Senjou a silver rating, I think Senjou did better. I’m ambivalent though, because the content of this game is a bit more interesting then Senjou, and the heroine actually did kill someone, but there is too much lacking in this game to match up to its gold rating.
For one, In many ways, the writing for this medieval-set war game was pretty bad. I mean, coffee and hot dogs at the military camp site? Come on. The fact that they threw many elements of modernism was not the problem of the game Continue reading